

The gameplay consists of digging through dirt to obtain materials which you can use to sell for money. In the credits, Rusty is shown to be in the desert with blue eyes, showing he survived but perhaps became part Voltbot himself. Dorothy, one of Tumbleton's residents, vows to search for Rusty. Rusty fought Voltbot and won, but the ceiling caved in on them, causing Rusty to be deemed missing in action. Rusty is told that his uncle gave up his life willingly to Voltbot and that Joe had placed upgrades around the mine for Rusty to get so that they could work together. When Rusty gets to the the bottom of the final area of the mine, Vectron, he meets Voltbot (the final and only boss). He arrives to find his uncle is dead, so he takes his pickaxe to start mining and uncover the secrets of the world below, discovering the remains of human civilization and an even more advanced civilization. The story follows a Steambot named Rusty, who moves to a run-down town called Tumbleton after receiving the deeds to his uncle's mine. Time will tell if Headhunter keeps up the quality the SteamWorld name is generally known for.The game takes place after SteamWorld Tower Defense and by this time, all the remaining Shiners (humans) have gone underground. We do know that the Image and Form name is still being used in promotional materials for The Gunk, its first major game away from the SteamWorld universe. It’s unclear if the former will have any of its fingers in the game’s development, especially given how it was incorporated into Thunderful Games proper. Until now, Image and Form was the developer of the series, but Thunderful itself is billed as the dev for Headhunter. It will be interesting to see how Thunderful Games is going to make the vibe and tone of the SteamWorld series gel in the third dimension, but if the trailer is anything to go by, the series is in good hands. But all those games were firmly rooted in 2D, while Headhunter is a 3D affair.

The series even tried card battling with SteamWorld Quest. The SteamWorld series of games are known for reinvention, going from the search action trappings of SteamWorld Dig to the 2D XCOM gameplay of SteamWorld Heist. The final shot is of that same head on four spider-like leg appendages leaping towards the other robot, suggesting that head swapping or hijacking bodies might be a mechanic in the final game. When one robot shoots the other and they go to check the body, the head is missing. The short video depicts two robots having a showdown at high noon. Billed as a third-person cooperative adventure, SteamWorld Headhunter’s premiere is light on details, but does hint at the gameplay’s direction in the trailer.
